Class WrapperPlayServerChangeGameState
java.lang.Object
com.github.retrooper.packetevents.wrapper.PacketWrapper<WrapperPlayServerChangeGameState>
com.github.retrooper.packetevents.wrapper.play.server.WrapperPlayServerChangeGameState
public class WrapperPlayServerChangeGameState
extends PacketWrapper<WrapperPlayServerChangeGameState>
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Nested Class Summary
Nested classes/interfaces inherited from class com.github.retrooper.packetevents.wrapper.PacketWrapper
PacketWrapper.Reader<T>, PacketWrapper.Writer<T>
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Field Summary
Fields inherited from class com.github.retrooper.packetevents.wrapper.PacketWrapper
buffer, bufferLock, clientVersion, serverVersion, user
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Constructor Summary
ConstructorDescriptionWrapperPlayServerChangeGameState
(int reason, float value) WrapperPlayServerChangeGameState
(WrapperPlayServerChangeGameState.Reason reason, float value) -
Method Summary
Methods inherited from class com.github.retrooper.packetevents.wrapper.PacketWrapper
createUniversalPacketWrapper, getBuffer, getChunkKey, getChunkX, getChunkZ, getClientVersion, getMaxMessageLength, getNativePacketId, getPacketId, getPacketTypeData, getRegistryHolder, getServerVersion, limitValue, prepareForSend, prepareForSend, readArray, readBitSet, readBlockPosition, readBoolean, readByte, readByteArray, readByteArray, readByteArrayOfSize, readBytes, readChatTypeBoundNetwork, readCollection, readComponent, readComponentAsJSON, readComponentAsNBT, readComponentJSON, readContainerId, readDimension, readDouble, readEntityMetadata, readEnum, readEnum, readEnumSet, readEvent, readFilterMask, readFloat, readGameMode, readIdentifier, readIdentifier, readInt, readItemStack, readItemStackModern, readKnownPack, readLastSeenMessages, readLastSeenMessagesEntry, readLastSeenMessagesPacked, readLastSeenMessagesUpdate, readLegacyLastSeenMessagesUpdate, readList, readLong, readLongArray, readLongArray, readMap, readMappedEntity, readMappedEntity, readMappedEntityOrDirect, readMappedEntityOrDirect, readMedium, readMerchantOffer, readMessageSignature, readMessageSignaturePacked, readMultiVersional, readNBT, readNBTRaw, readNode, readNullableVarInt, readOptional, readPresentItemStack, readPublicKey, readPublicProfileKey, readRemainingBytes, readRemoteChatSession, readRotation, readSaltSignature, readShort, readSignatureData, readSignedCommandArguments, readString, readString, readStyle, readTimestamp, readUnlimitedNBT, readUnlimitedNBTRaw, readUnsignedByte, readUnsignedShort, readUUID, readVarInt, readVarIntArray, readVarIntArrayOfSize, readVarLong, readVarShort, readVillagerData, readWorldBlockPosition, resetBuffer, resetByteBuf, setBuffer, setClientVersion, setNativePacketId, setPacketId, setServerVersion, writeArray, writeBitSet, writeBlockPosition, writeBoolean, writeByte, writeByteArray, writeByteArrayOfSize, writeBytes, writeChatTypeBoundNetwork, writeCollection, writeComponent, writeComponentAsJSON, writeComponentAsNBT, writeComponentJSON, writeContainerId, writeDimension, writeDouble, writeEntityMetadata, writeEntityMetadata, writeEnum, writeEnumSet, writeFilterMask, writeFloat, writeGameMode, writeIdentifier, writeIdentifier, writeInt, writeItemStack, writeItemStackModern, writeKnownPack, writeLastMessagesEntry, writeLastSeenMessages, writeLastSeenMessagesPacked, writeLastSeenMessagesUpdate, writeLegacyLastSeenMessagesUpdate, writeList, writeLong, writeLongArray, writeMap, writeMappedEntity, writeMappedEntityOrDirect, writeMedium, writeMerchantOffer, writeMessageSignature, writeMessageSignaturePacked, writeMultiVersional, writeNBT, writeNBTRaw, writeNode, writeNullableVarInt, writeOptional, writePresentItemStack, writePublicKey, writePublicProfileKey, writeRemoteChatSession, writeRotation, writeSaltSignature, writeShort, writeSignatureData, writeSignedCommandArguments, writeString, writeString, writeString, writeStyle, writeTimestamp, writeUUID, writeVarInt, writeVarIntArray, writeVarIntArrayOfSize, writeVarLong, writeVarShort, writeVillagerData, writeWorldBlockPosition
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Constructor Details
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WrapperPlayServerChangeGameState
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WrapperPlayServerChangeGameState
public WrapperPlayServerChangeGameState(int reason, float value) -
WrapperPlayServerChangeGameState
public WrapperPlayServerChangeGameState(WrapperPlayServerChangeGameState.Reason reason, float value)
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Method Details
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read
public void read()- Overrides:
read
in classPacketWrapper<WrapperPlayServerChangeGameState>
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write
public void write()- Overrides:
write
in classPacketWrapper<WrapperPlayServerChangeGameState>
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copy
- Overrides:
copy
in classPacketWrapper<WrapperPlayServerChangeGameState>
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getReason
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setReason
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getValue
public float getValue() -
setValue
public void setValue(float value)
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