Package com.github.retrooper.packetevents.wrapper.play.server
package com.github.retrooper.packetevents.wrapper.play.server
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ClassDescriptionNote: The entire recipe system has been rewritten with 1.21.2.This is not for teleporting players, but for teleporting other entities the player can see - such as mobs, animals, etc.This is the server-bound keep-alive packet.This packet is currently used by mods to synchronize the client with the server.Teleporting a player directly with packets will cause issues on most server implementations and is discouraged!Mods and plugins can use this to send their data.Introduced in 1.19.Using this packet, you may confirm with 100% certainty whether the client could have received a packet or has 100% received and processed the previous packet, by sending a window confirmation before and after the packet you want to track.